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Garou: Mark of the Wolves

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Garou: Mark of the Wolves
Developer(s)
Publisher(s)
SNK
Producer(s)Hiroshi Matsumoto
Seigo Ito
T. Tsukamoto
Designer(s)I. Higemura
Yasuyuki Oda
Artist(s)D. Takagi
M. Hirano
Nobuyuki Kuroki
Composer(s)Akihiro Uchida
Masato Horiuchi
Yasuhiro Naka
SeriesFatal Fury
Platform(s)
Release
  • Arcade
    • WW: 26 November 1999
    Neo Geo AES Dreamcast
    PlayStation 2 Xbox 360 Mobile PlayStation 4, PlayStation Vita
    Windows
    • WW: 8 January 2016
Genre(s)Fighting
Mode(s)
Arcade systemNeo Geo MVS

Garou: Mark of the Wolves[a] is a 1999 fighting game produced by SNK, originally for the Neo Geo Arcade system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the sixth main installment of the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers the game is canonically a sequel to the 1995 installment Real Bout Fatal Fury, taking place a decade after the events of such game. Ten years after combatant Terry Bogard kills crimelord Geese Howard in the King of Fighters competition, he and his adoptive Rock Howard enter into a Southtown tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new with Terry's exception. As a fighting game, the game employs a mechanic known as T.O.P which strategies the uses of Desperation Moves. The game also usess a Just Defend system in the form of blocks.

The game was designed as an overhaul of the Fatal Fury series as event planner Yasuyuki Oda found the franchise outdated when compared when SNK's IP The King of Fighters. In order to the remake the series, the new protagonist Rock Howard was created serving as the basis for Terry's redesign and the rest of the 12 characters. Two of them are also bosses. Yasuyuki Oda and Nobuyuki Kuroki served as the main illustrators and character designers. The fighting system was created to be accessible to newcomers. The game was ported to several consoles with the PlayStation 3 and Xbox 360 being given online modes whereas more modern port aimed to give improved netcode.

Garou: Mark of the Wolves became one of SNK's most famous fighting games of all time for its new fighting engine and new cast which appeals to newcomers and returning players. Often compared with Capcom's acclaimed Street Fighter III due to the new cast and visuals, the game was famous in each console and has often appeared in lists of SNK's best fighting games. Ending in a cliffhanger, the game's narrative was briefly explored in KOF: Maximum Impact among other KOF games as the no plans for sequels were conceived after two years of development. Eventually, the sequel Fatal Fury: City of the Wolves was announced by SNK for a 2025 release.

Gameplay

[edit]
Gameplay screenshot showcasing a match between B. Jenet and Rock Howard (left). As Rock's health is reaching his T.O.P the player will have access to Desperation Moves when reaching it.

Gameplay in Mark of the Wolves is set on a single two-dimensional movement plane, removing the "lane" system from prior Fatal Fury games that allowed characters to move between the foreground and background. The game introduces a new mechanic called the "Tactical Offense Position" (T.O.P.), indicated by a highlighted area on the characters' life gauges. When the gauge reaches this area, the character enters the T.O.P. mode, granting the player's character the ability to use a T.O.P. attack, gradual life recovery, and increased attack damage; players can set which portion of their life bar activates the T.O.P. mode before the match begins. The game also introduces the "Just Defend" system, which rewards the player who successfully blocks an attack at the last moment with a small amount of health recovery and the ability to immediately counterattack out of block stun.[1]

Similar to previous titles, the player is given a fighting rank after every round. If the player manages to win all rounds from the Arcade Mode with at least an "AAA" rank, they will face the boss Kain R. Heinlein, which unlocks an ending after he is defeated. If the requirements are not met, then Grant will be the final boss and there will be no special endings. Additionally, through Arcade Mode, before facing Grant, the player will face a mid-boss which can be any character from the cast depending on the character they use.[2]

In addition to the standard Story mode, the console versions of the game include a second single-player mode, "Survival", in which the player must defeat as many opponents as possible while only regaining a limited amount of health after each battle. By completing each mode with different characters, the player will unlock new content in an in-game gallery such as character portraits and promotional artwork.

Plot and characters

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Ten years after crime lord Geese Howard's death, South Town has remained peaceful as Terry Bogard continues to raise Geese's son Rock Howard. The two suddenly receive a personal invitation to participate in a new King of Fighters tournament, the first to be held since Geese's death, dubbed "King of Fighters: Maximum Mayhem". Upon seeing in the invitation that the host also has information about Rock's deceased mother Marie, they travel to the neighboring city of Second Southtown to participate in the tournament, as do several other fighters, many of whom have ties to the previous tournaments' combatants. Mark of the Wolves features 14 playable characters. Terry Bogard is the only returning character from the previous Fatal Fury games, though many of the new cast are relatives or disciples of other characters from past entries. As revealed in the featurette Memories of Stray Wolves, Rock is the winner of the tournament, joining the host Kain after learning he is related with his mother, leaving Terry who tells this story to Blue Mary.[3]

  1. ^ a b Boss character

Development

[edit]

Garou: Mark of the Wolves development team was made in the NeoGeo era of SNK. Artist Nobuyuki Kuroki was proud of such work. Kuroki was in charge of first making character animations, and giving them a high contrast from the ones employed in previous Fatal Fury installments. Other developers from Garou: Mark of the Wolves used their experience with the Fatal Fury or Art of Fighting IPs to develop the installment. Kuroki created 9 characters and directed all of them.[4] According to planner Yasuyuki Oda, the gameplay was changed to avoid conventional gameplay conventions. As they feared negative response, "The concept behind this game was "a game that's snappy, without getting tiresome". A variety of fighting system features were developed for this game. The Break Moves were inspired since Real Bout Fatal Fury but because the Real Bout series was predicated on longer recovery frames on hit and block, it was not something Oda was able to realize until Garou: Mark of the Wolves. There were original idea for Tizoc to avoid break moves but there were regrets in retrospect. The system known as "Just Defense" was conceived as a method that synchs with the returning Guard Crush, and after adding various additional elements, it took the form seen in the finished product. With regards recovering the player's health bar, the idea was to think of it as being able to earn a breather via efficient and accurate defense. T.O.P. Attacks came about through wanting to implement "an additional new game system that would not require the player to learn new commands, making the game more accessible. However, it was tricky to design this system it was a curbing phenomenon where, the more they modified and tune the system, the less differentiation there would be with the T.O.P. meter. It was difficult to set power values that'd satisfy the widest swathe of players. There was a careful idea with balancing strong and weak attacks. When it came to special moves, SNK removed the chain combo system and create new means of combos. This lead to the idea of consecutive specials that serves as a major contrast to previous Fatal Fury games devoted to normal-to-special flow.[1]

Multiple changes to Garou: Mark of the Wolves. were made to show a bigger difference from previous games due to most characters being new. The King of Fighters is commonly associated with Kyo Kusanagi and Iori Yagami from the series with the same name than Fatal Fury characters. As a result, the new tournament was dubbed "Maximum Mayhem King of Fighters" to give a new tension to associate the new characters by giving the city of Southtown more emphasis to the narrative.[1]

Cast and moves

[edit]
Sketches of the redesigned Terry (right) and the protagonist Rock; Being the protagonist he was the first character to serve as the basis for the entire cast.

Rock's character and entire personality served as the main basis for the game. This led to the creation of supporting characters like B. Jenet or Terry Bogard's redesign. Since Rock was the protagonist, the cast gave full attention to him. Nobyuki Kuroki tried giving him his own style of cool which he hoped would attract gamers.[1] The character of Rock Howard was created by Nobuyuki Kuroki in 1998. Both he and Yasuyuki Oda wondered what type of hero would succeed Terry Bogard in Fatal Fury's latest game, Garou: Mark of the Wolves. While they were not confident with Rock, they still decided to make him as the new protagonist.[5] According to Oda, Rock was originally a weak character in his own debut. SNK wanted Rock to retain many of his original traits from Mark of the Wolves, such as the way he adjusts his gloves.[6] Rock was designed to contrast previous 'masculine' Fatal Fury characters by giving him a more bishonen appearance, something Nobuyuki Kuroki felt the sequel needed to balance the cast and an issue he felt Real Bout suffered. Similarly, Hotaru was given a moe inspired look to balance the playable characters.[7] Hotaru did not have much personality which was hard to convey until the decision to make emphasis on how she seeks her older brother.[1] Meanwhile, B. Jenet was designed after her sex appeal with the personality of an older sister who would often reunite at bars.[1]

Terry was also redesigned, labeled as "cool" by the SNK staff was because they thought Terry's previous look had become outdated as inspired by the style KOF characters have like Kyo Kusanagi who tends to wear a high school uniform over a traditional fighting outfit.[8] Another reason for the change of clothing was to symbolize Terry's more peaceful personality now displayed in Mark of the Wolves.[9] The story was written with a cliffhanger from the get go, leaving material for a potential sequel which remained on development hell. New moves were done for both Rock and B. Jenet before the development was put on hold.[8] Kengo Asai, who previously worked in Voltage Fighter Gowcaizer, Money Puzzle Exchanger and The Last Blade series, is also involved in development of the game. Oda called Terry's strongest new move Buster Wolf to fit the Showa Era rather than God Geyser Twin.[10] The design required a certain amount of ruggedness, but Oda was careful to keep him from looking too old-fashioned. Regarding his moves, Oda put together his kit with the intention of producing the "ultimate version of Terry". For this game, the intent was to make 35-year-old Terry feel a little more subdued, so he paid attention to those areas. but, he still somersaults when he jumps, and goes into a full sprint when he dashes, so he hasn't really lost a step. He hopes Terry maintains his good health for more games. Gato primarily focuses on kick techniques and was inspired by Xiangfei. Meanwhile, B. Jenet was based on Alfred. The staff was concerned with Tizoc's size and mask while Marco was given a vague sex appeal. The two Taekwondo users were given contrasting personalities but had to be given similar designs as a result of time constraints. Hokumomaru was given the air of a brait of a small air of coolness with moves meant to attact players. Freeman gave the designer nervous feelings due to similarities with another character.[1] The two bosses were purposely illustrated to look strong.[1]

Release

[edit]

Garou: Mark of the Wolves was originally released for Japanese arcades on November 26, 1999.[11][12] It was first ported to the Neo Geo on February 25, 2000, and to the Dreamcast on September 21, 2001.[13] In a popularity poll by SNK for the release of Garou: Mark of the Wolves, Rock topped the ranking and Terry ranked second.[14] First announced in Tokyo Game Show 2001,[15] the Dreamcast port was re-released on May 23, 2002, under the label of "SNK Best". The original Dreamcast version was the only port released in North America on November 23, 2001, being one of the last games for the system in that region. In such version, it was renamed Fatal Fury: Mark of the Wolves.[16] A PlayStation 2 port of the game was released in Japan on June 30, 2005, but was not released in North America. This port was re-released in the title of "NeoGeo Online Collection" and a "Limited Edition" of the same title on June 30. On June 21, 2007, it was once again released as "SNK Best Collection".[17] The title also came to Xbox Live Arcade[18] on June 24, 2009.[19] The PlayStation 4 and PlayStation Vita ports were later released, the latter for PlayStation Network in December 2016.[20] A Nintendo Switch port would be released by Hamster Corporation on May 11, 2017, digitally under the ACA Neo Geo label, marking the first time the game was available on a Nintendo system. The Xbox One wouldn later receive its own port of Garou on August 16, 2018, under the ACA Neo Geo banner. This version — a straight, barebones port of the original arcade game — was also released for the PlayStation 4 on the same day, separate from the online-capable version that had already been released for the console more than two years prior.[21] In 2020, GOG, Steam, PlayStation 4, and PlayStation Vita versions of 'Garou featured rollback netcode from an update by Code Mystics, who also added their port of the game which replaced DotEmu's port that was released on Steam.[22][23]

Reception

[edit]

Critical response to Garou: Mark of the Wolves was positive. GameSpot referred to it as one of SNK's best video game ever, citing nostalgia value, strong 2D values that stand out by the time of its release and being one of the best Sega Dreamcast fighting games ever.[27] IGN praised the depth of the gameplay mechanics and extra modes the Dreamcast port make gamers be addicted to the port, comparing the visuals to Guilty Gear X but in a negative fashion for being a 2D without an outstanding presentation yet still having an entertaining cast. The gameplay mechanics like the T.O.P. and Just Defended were also praised for their strategic value similar to parries.[28] TouchArcade was surprised by the game's accessibility as the T.O.P. made the special moves easy to use with each character bringing their own unique gameplay mechanics but still found the iOS port to have complicated buttons.[29] Destructoid referred to Garou as one of the "one of the greatest games of all-time" as its Neo Geo port was still effective in the PlayStation 4 version, acclaiming the visual design and gameplay too as "essentially a flawless fighting game". While highlighting the likable cast, they lamented the straight arcade port had no online mode or other extra mode ports like the Dreamcast or PS3 and 360 used to feature.[34] 3DJuegos called it the Street Fighter III of SNK due the handing of gameplay and visuals and the port chosen for its release may affect the potential it has but still remaining as one of SNK's best fighting games ever created.[35] Meristation said the game innovated the fighting engine of Fatal Fury with both the T.O.P and the Just Defense also standing out as good features in the review. The reviewer still lamented the few modes the Xbox port had.[30]

Game Revolution reviewed the Xbox 360 port, comparing it to Street Fighter III as both and its series and Fatal Fury were major rivals until these two installments created a new series of playable character with redrawn visuals rather than expand on the same concept with few exceptions rather like Terry with a new outfit. They praised the gameplay for being easy to grasp and beind deep bringing more parallels to Street Fighter III'S own iconic mechanics. Though the port was notable for having a online mode, it still suffered for being a bit sluggish.[31] PCMag reviewed the PC port Steam port, also enjoying the gameplay and still enjoyable art design but lamented poor framerate. He compared the Just Defense with Street Fighter III's parry system, critcizing it for being less rewarding than Capcom's take.[36] Nintendo Life enjoyed the familiarty of the new characters such as Kim's sons, Rock being an hybrid of Geese Howard and Terry Bogard or heroine B. Jennet. The tactical feel of the gameplay was once again compared to Street Fighter III and found the visuals as striking as previous Real Bout subseries.[37] On a more negative note, TeamXbox criticized the lack of a notable storyline that as the characters have few interactions to explain their motivations to participate in the fighting tournament and that the Xbox 360 controller was not fitting with the demand of the game's demands to the point that the Xbox 360 might try first Street Fighter which is more fitting for commands.[32]

In Japan, Game Machine listed Garou: Mark of the Wolves on their January 1, 2000 issue as being the most-successful arcade game of the month.[38] In GameSpot's article "The History of SNK", Garou and The King of Fighters '99: Evolution were described as one of the best fighting games on the Dreamcast.[39] GameSpot named Mark of the Wolves the best fighting game of 2001. It was nominated for the publication's annual "Best Game No One Played" and "Best Dreamcast Game" prizes among console games, but lost these respectively to Victorious Boxers: Ippo's Road to Glory and Phantasy Star Online.[40] It was also nominated for "Outstanding Fighting Game Sequel" by the National Academy of Video Game Trade Reviewers, but lost to Dead or Alive 3.[41] ONE37pm listed it as the 11th best SNK game, calling it accessible, refreshing and appealing enough to compete with Capcom's acclaimed Street Fighter III: 3rd Strike.[42] Arc System Works developers also called Garou one of their favorite video games.[43] Despite regarding it as one of the best SNK games released, the game had poor fame as the Dreamcast version was only released in Japan and North America whereas the PlayStation 2 port took more years to be released and in less regions.[44] They also regarded as a classic game still outstanding for modern gamers.[45]

Legacy

[edit]

During the KOF Year-End Party 2005 fan event, illustrator Falcoon mentioned that a sequel to Mark of the Wolves for the Neo Geo was around 70% complete, though this never materialized.[46] In June 2016, SNK revealed production artwork and sprites of the cancelled sequel's characters.[47] Though Akihiko Ureshino has not talked about working in the upcoming Fatal Fury sequel Fatal Fury: City of the Wolves, he sees the Terry from Garou: Mark of the Wolves as a more fatherly character having issues adopting Rock Howard and trying his best to write them together in the spin-off KOF: Maximum Impact which takes place before Garou under his own request.[48] Ureshino laments not being able to write his own Fatal Fury novels as SNK had been restricting Garou novelizations was that they had already teamed up with Kodansha and were planning to develop an official story called Garou Densetsu Seiden on a large scale, whether as a comic or a novel. Ureshino thinsk that was probably why he had approached Gamest Z Bunko prior to this about a novelization of Fatal Fury 3 and been turned down.[49]

The King of Fighters 2003, The King of Fighters XI among other KOF games feature Terry the Mark of the Wolves design alongside other characters like Gato, Tizoc and B. Jenet.[50][51][52]

In 2022, a new Fatal Fury game was officially announced. Titled Fatal Fury: City of the Wolves, the sequel will be 2.5D, similar to other contemporary SNK fighting games, and will continue the story of Mark of the Wolves while also bringing back characters from earlier Fatal Fury games.[53][54] City of the Wolves is currently planned for a 2025 release.[55]

Notes

[edit]
  1. ^ Japanese: 餓狼マークオブザウルブズ, Hepburn: Garō: Māku obu za Urubuzu, lit. "Hungry Wolf: Mark of the Wolves"

References

[edit]
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